EntityMask Shader
Shader specialization for dramatically improving game visual quality.
How the Technology Works
EntityMask Shader utilizes advanced shader technology to implement precise character keying from backgrounds. The algorithm works with RGB spectrum and by eliminating specific light interferences can create a perfect entity mask.
For successful application, process two types of graphic recordings:
- Recording with shader enabled provides a layered output usable as background removal mask
- Recording of basic Minecraft rendering will serve as material for final composition
You will obtain the resulting keyed character by applying the "Track Matte Key" effect or equivalent tool in editing software.
Main Benefits
- Elimination of need to install physical green screens into game environment
- Automatic edge smoothing and removal of graphic irregularities
- Stable performance with low hardware requirements
Technical Requirements
For full potential utilization strictly maintain the following conditions of proper equipment:
- Installed shader loader such as Iris Shaders or OptiFine
- Recording mod like ReplayMod or Flashback Recording
- Commercial software for video postproduction with support for advanced compositing tools
