Baseline Shader
Baseline Shader is a lightweight visual effects package designed to enrich the gaming atmosphere while staying true to Minecraft's classic style.
Developer's note:
This is my first experience creating a shader pack, so there may be some instability in performance. My current goal is to create visual effects that organically complement the game's standard graphics.
Key Visual Enhancements
The pack includes realistic dynamic shadows that provide natural environment lighting. Subsurface light scattering is implemented, giving objects a natural appearance. Automatic exposure adjustment dynamically adapts to changing lighting conditions, while the combination of border and atmospheric fog creates smooth transitions between objects at a distance.
The bloom system and bokeh effect add volume and depth to the image. Camera motion blur simulation enhances the sense of dynamics. Lighting with color tints based on the bloom effect gives the scene warmth and realism.
Gameplay Features
A special feature is the visual effects related to the character's health condition. The fisheye distortion becomes more noticeable as health decreases, and vignetting creates a sense of narrowing field of vision in dangerous situations.
For color correction, the Lottes Tonemap technology is used, providing saturated but natural colors. A key feature is full support for all game dimensions, including the Nether and The End.


Important: This shader pack is not compatible with OptiFine. For proper operation, Iris version 1.7 or higher is required, as it uses exclusive features of this mod, including the light detection system and bloom-based colored lighting.