Fresh Moves
To use this pack you need the LATEST versions of mods
- Minimum requirements: Entity Model Features (v2.0.2 or higher) and Entity Texture Features (v6.0.1 or higher)
- These are client-side modifications available for both builds: Forge and Fabric

Important Information
OptiFine currently does not support custom player models
Make sure to use the correct version of the pack that matches your needed animated eye types and Minecraft version.

Watch Laynce's tutorial video to learn about the new facial features added in version 3.0:
Problem Solving
Fixing Black Eyes - For a quick solution to the problem, follow the guide. Video demonstration is available in the project wiki.
Disabling First Person Hand Movement - If you need to stop hand animation in first person perspective, use the corresponding instruction in the wiki.
Mod Configuration
For proper operation, you need to activate the following options in EMF and ETF settings:
Go to resourcepacks section

Click on ETF and EMF settings button

Select "Textures" section

Go to player skin settings

Activate the option "Allow skin transparency" and set it to "All skins"

Return to mod settings and select "Models" section

Go to "Options and Fixes"

Finally, enable the option "Prevent first person hand animation"

Animated Eyes
To activate eye animations, visit the Fresh Moves wiki. Quick explanation: you need to add extra pixels to your skin and upload the modified version. The positions of these extra pixels are indicated in the documentation. Supported eye types are also listed there.
Examples of ready-made skins:

Here are typical examples of what your skin.png should look like as a result. This modified skin must be used as your main skin. If other players add similar pixels to their skins, you will be able to see their animated eyes in multiplayer mode.

It may appear that some of the eyewhites are missing [comments: these are parts of the skin structure], but in game the eyewhites expand to their normal size. Note the presence of eyebrows in the third position.
Version with Animated Eyes
The pack version with eye animation (Expressive Fresh Moves.zip) contains extra pixels on standard Minecraft skins (Steve, Alex, Makena, Efe, Noor, Kai, Ari, Sunny, and Zuri) as examples.
Main Features of Fresh Moves
This resource pack completely revamps standard player animations:
- Idle animations
- Walking animations [comments: walking character]
- Swimming animations
- Additional details and visual component improvements

Mod Compatibility
The resource pack is developed with special support for popular modifications:
- Parcool [comments: parkour mod]
- Emotes from Quark
- Not Enough Animations
- Amendments
- Real Camera
Animations from other mods may also work correctly. The resource pack does not overwrite arm animations, so corresponding animations should play normally.
For Parcool, it is recommended to disable the "Fast Running" and "Fast Swimming" animators in the configuration menu [config file:] Animations/Animators section.

The latest version also includes fixes for sleep position from Sleep Tight mod.
Additional Tutorial Materials
Tutorials in Different Languages:
Tutorial in Spanish
Project Authors
FreshLX - Creator of Fresh Animations resource pack. Villager, pillager, and enderman animations from this pack were used as the foundation for Fresh Moves.
Ithan - Animation editor, responsible for extensive eye support and compatibility with other facial features.
Traben - Creator of ETF and EMF, as well as the custom player models feature. Provided significant assistance in creating the pack.
BoZo-Xo2 & CoolRanchChris - Creators of the original Fresh Player Animations resource pack [foundation of Fresh Moves] and members of Traben's discord server.
TrasTick - Maintains project pages on various content distribution platforms.
Laynce - Author of video guide for working with Fresh Moves.
Other player animation packs can be found in Traben's discord server in the etf-emf-pack-list channel. Be sure to check them out.