Compatibility Tinker The Fight! (Tinkers Construct + Addons x Epic Fight)
Detailed description of this Minecraft datapack for versions 1.18.2 and 1.19.2, ensuring compatibility between Tinker's Construct weapons and the Epic Fight mod.
⚠️ Warning: this is not a resourcepack, but a datapack! Consider this during manual installation.
This data pack implements full compatibility between weapons and tools from Tinker's Construct (including all its addons) and the combat system of Epic Fight. All items receive animations and mechanics in the Epic Fight style while remaining functional in Tinker's Construct.
📋 Supported Weapons by Category:
Swords: Standard TC sword, rapier from TC-Rapier (version 1.18.2 only)
Axes: TC hand axe, TC broad axe, TC vein hammer, Tinker-Survival saw, Survival-Essentials saws, TC-Reforged frying pan (version 1.18.2 only)
Pickaxes: Standard TC pickaxe, TC pickadze
Shovels: TC mattock, TC excavator
Hoes: TC kama
Long Swords: Long sword TC-Reforged (version 1.19.2 only)
Great Swords: TC cleaver, TC sledge hammer, TC-Reforged great sword
Spears: TC scythe
Daggers: TC dagger, Tinker-Survival knife, estoc from TC-Rapier (version 1.18.2 only)
Tachis: Sabre from TC-Sabre (version 1.18.2 only)
Uchigatanas: Katana from TC-Katanas (version 1.18.2 only)
⚖️ Armor Balance:
Slime armor provides twice as much stun protection as netherite with 2/3 of its weight.
Traveler armor offers only one-third of netherite's stun protection and has one-quarter of its weight.
Plate armor surpasses diamond in stun protection (by one-third of the difference between netherite and diamond) and weighs one unit less than diamond.
🪄 Staffs:
Due to a specific bug and multifunctionality, staffs must be set up as shields to maintain full functionality in both systems.
They can be used as bows or melee weapons (though without EF animations).
Ender staff has maximum armor penetration, ichor provides high damage bonus and overall effectiveness, sky is the fastest, earth is the slowest but has the highest impact force.
🎯 Collision Zone Adjustments:
Standard weapons use collision zones similar to vanilla.
Broad or large weapons receive enlarged collision zones for balance.
In version 1.18.2, TC-Reforged great sword's collision zone is enlarged for practicality in EF combat.
All adjustments maintain visual consistency with weapon models.
💪 Additional Balance Improvements:
Basic weapons/tools are more powerful than diamond but weaker than netherite. Broad and specialty variants may be better or worse than basic ones.
TC-Reforged great sword speed increased for EF combat practicality.
Plate shield can hit two enemies simultaneously and has increased impact force, traveler shield - increased damage and speed when used as melee weapon.
Kama received an additional speed point for effective combat use.
Scythe damage increased to eliminate uselessness.
Bows and crossbows are significantly better than vanilla, though have visual imperfections and lack aiming lines (cannot be fixed).