Naturally Vanilla
General Description
The essence of this resource pack is best illustrated by the images in the gallery. All screenshots were taken using Complementary Reimagined r5.0.1.
This is a collection of minor adjustments to vanilla textures aimed at harmonizing the color palette, improving visual compatibility between various elements, and reducing eye strain during gameplay. The focus is primarily on excessively saturated natural textures and other elements frequently encountered during gameplay.

Additional Changes
In addition to the changes visible in the gallery, the resource pack includes:
- More subtle enchantment glow in white instead of purple
- Desaturated rain effects (usually overridden by shaders anyway)
- Whiter snow without bluish tint
- Crimson roots in Crimson Forests are now red instead of purple-ish
- All material texture changes automatically apply to related signs, boats, items, and tools
- Zombies, creepers, and skeletons have desaturated appearances
- White and black concrete are now pure white (255,255,255) and pure black (0,0,0)
Future Plans
I have other, more substantial changes that I apply to my game - complete texture redesigns or fundamentally different approaches to them. In the future, I plan to release a separate texture pack with these modifications, where the prismarine and concrete changes will be moved, as they go beyond simply enhancing the vanilla visuals presented in this current pack.