MNS - Moog's Nether Structures (config pack)
MNS - Moog's Nether Structures (config pack) is a ready-made configuration package for the corresponding structure modification. This pack gives users flexible control over the generation process of various buildings in the game world.
How to Use
The pack serves as a basic template for the MNS structure modification. By following the instructions below, you can fully adapt the building generation to your preferences.
Disabling Structures
To remove any structure from the game, go to the data\mvs\worldgen\structure_set folder. Find the file that contains the building you don't need among the files, and remove it from the "structures" list. This will completely stop the appearance of the selected structure.
For example, to remove the barn, find it in the generalcommonstructure.json structure set and simply remove it as shown in the image:

Configuring Spawn Rates
To change the frequency of building appearances, edit the spacing and separation values in the structure files from the data\mns\worldgen\structure_set folder.
- Spacing — the average distance in chunks between spawn points. This parameter must always be greater than separation.
- Separation — the minimum distance between neighboring generation attempts. This parameter must always be lower than spacing.
Increasing these values will make structures rarer, while decreasing them will, on the contrary, increase the frequency of building appearances.

To individually configure distances between specific structures, you'll need to create a new building set. Don't forget to specify a unique salt for each new set!
Attention: Currently, the modification lacks a system for preventing structures from overlapping each other (this will be added in future updates), so the more structure sets you create - the higher the chance of buildings intersecting with each other in the world.
Biome Configuration
Adding and removing structures from different biomes (including those added by other mods) occurs in the data\mns\tags\worldgen\biome\has_structure folder.
To remove a structure from any biome or group of biomes, change the value "replace": false to "replace": true, and then clear the corresponding entry from the list.

In this example, we're removing the structure from all biomes with the tag is_sparse. To make this change take effect, you also need to activate the replacement parameter.
