Example Random Entity Textures
Demonstration pack for OptiFine random entity textures
This sample resource pack is designed to demonstrate the principles of working with random entity textures through OptiFine. It serves as a learning resource for creators of their own texture packs.
The pack presents various methods for creating variable textures:
- Random texture distribution - different variations without set conditions
- Weighted textures - some options appear more frequently than others
- Name-based textures - specific appearances triggered by entity names
- Biome-based textures - visual changes depending on the environment
- NBT-based textures - using NBT tag data to determine appearance
By studying the provided examples, you can fully understand how random textures work and apply the gained knowledge to your own projects.


