AVPBR Retextured
Important: the current version serves as a demo for testing the resource pack's capabilities. The full version is available for review!
Version 1.21 support has already been added!
What AVPBR Retextured Represents
AVPBR Retextured represents a completely redesigned version of my old texture collection called "Another Vanilla PBR". The main goal of this project is to significantly enhance the game's visual appeal through the use of normal maps and specular reflection maps.
All texture work fully complies with the labPBR standard, meaning every texture contains all capabilities of the PBR format developed by the ShaderLABS community.
Recommended Shader Settings
Nostalgia/Kappa
- Lighting
- Direct Lighting
- Subsurface Scatter: only
LabPBR
- Subsurface Scatter: only
- Indirect Lighting
- Texture Ambient Occlusion:
ON
- Texture Ambient Occlusion:
- Direct Lighting
- Terrain
- Vertex Attribute Fix:
OFF - Parallax Occlusion Mapping
- Vertex Attribute Fix:

SEUS PTGI HRR
- Texture Resolution:
128 - Raytracing
- Full Raytrace Reflections:
ON
- Full Raytrace Reflections:
- Surface
- Parallax Occlusion Mapping:
ON
- Parallax Occlusion Mapping:

Complementary Reimagined
- RP Support:
LabPBR - Materials
- SEUSPBR / LabPBR
- POM Depth:
1.00
