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Monster Diversity Pack

Monster Diversity Pack

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Monster Diversity Pack Resource Pack

Requirements for Operation

The resource pack requires Optifine to function.

Mob Diversity System

Variant Rarity Levels

The resource pack introduces four categories of rarity for encountering different mob variants:

  • Common - Always spawn in their corresponding biomes
  • Uncommon - Do not generate every time but still appear quite frequently in suitable biomes
  • Rare - Have only a small percentage chance of appearing in corresponding biomes
  • Extremely Rare - Usually encountered only when renamed or through unnatural spawning in corresponding biomes

Renaming to Get Textures

You can assign specific names to mobs to obtain corresponding texture variations. The list of available names is provided below for each mob type.

Available Variations

Creepers

Common variants: Common - Snowy - Dark - Desert - Swamp - Deep - Lush - Jungle Uncommon variants: Sunflower - Flowering Rare variants: Sculk Extremely rare variants: Nether - Warped - Soul - End - Red Mushroom - Brown Mushroom

Skeletons

Common variants: Common - Desert - Snowy - Jungle - Swamp - Lush (2) Rare variants: King - Pharao - Snow King Extremely rare variants: Nether - Warped - Soul - End

Zombies

Common variants: Common (4) - Desert (4) - Snowy (4) - Swamp (4) Rare variants: Sculk Extremely rare variants: Nether - Warped - Soul - End

Endermen

Common variants: Overworld (2) - Warped (2) - Nether (2) - End (2)

Blazes

Common variants: Common - Warped - Soul Extremely rare variants: End

Spiders

Common variants: Common (3)

Cave Spiders

Common variants: Common

Project members
AdamT19

AdamT19