Monster Diversity Pack Resource Pack
Requirements for Operation
The resource pack requires Optifine to function.
Mob Diversity System
Variant Rarity Levels
The resource pack introduces four categories of rarity for encountering different mob variants:
- Common - Always spawn in their corresponding biomes
- Uncommon - Do not generate every time but still appear quite frequently in suitable biomes
- Rare - Have only a small percentage chance of appearing in corresponding biomes
- Extremely Rare - Usually encountered only when renamed or through unnatural spawning in corresponding biomes
Renaming to Get Textures
You can assign specific names to mobs to obtain corresponding texture variations. The list of available names is provided below for each mob type.
Available Variations
Creepers
Common variants: Common - Snowy - Dark - Desert - Swamp - Deep - Lush - Jungle Uncommon variants: Sunflower - Flowering Rare variants: Sculk Extremely rare variants: Nether - Warped - Soul - End - Red Mushroom - Brown Mushroom
Skeletons
Common variants: Common - Desert - Snowy - Jungle - Swamp - Lush (2) Rare variants: King - Pharao - Snow King Extremely rare variants: Nether - Warped - Soul - End
Zombies
Common variants: Common (4) - Desert (4) - Snowy (4) - Swamp (4) Rare variants: Sculk Extremely rare variants: Nether - Warped - Soul - End
Endermen
Common variants: Overworld (2) - Warped (2) - Nether (2) - End (2)
Blazes
Common variants: Common - Warped - Soul Extremely rare variants: End
Spiders
Common variants: Common (3)
Cave Spiders
Common variants: Common