ZPM-Mod

Introduction to the Modification
ZPM-Mod is a mod for generating enormous amounts of energy. In the game, you can find or create special modules - Zero Point Modules (ZPM), from which colossal energy is extracted, significantly exceeding standard power systems.
Several demonstration images show the capabilities of this modification.
Main Features
- Integration with TheOneProbe
- **Compatibility with OpenComputers
- Automation through pipe systems and redstone control
Compatibility with OpenComputers
The system allows checking the remaining energy level in ZPM modules. To do this, place an OpenComputers adapter next to a large ZPM controller. After connection, you can use the computer system to access module data.
Note: the component name (in the example below "controllerlarge") can be determined using the components command in the computer system.
Example code for getting energy information in a large controller:
local component = require("component")
local controller = component.controllerlarge
print(controller.getZpmEnergy()[1]) -- [1] denotes the slot
Available Programming Methods:
setEnabled(True)– accepts a boolean value for enabling/disabling the controllersetRedstoneBehaviour("ignore")– sets behavior with redstone (available options: "ignore", "active_on_redstone", "not_active_on_redstone")getZpmEnergy()[1]– returns energy in the specified ZPM module (indexes in lua start at 1!)getEnabled()– returns a boolean value of controller activity statusgetRedstoneBehaviour()– shows current behavior with redstonegetMaxEnergy()– returns the maximum capacity of ZPM module
Important: small ZPM controllers do not support integration with OpenComputers and will not support it.
Visual Examples
Additional screenshots demonstrate the capabilities of the modification.
Information will be supplemented and updated.