YDM's Scorpions
New Inhabitants of Deserts and the Nether
The YDM's Scorpions mod introduces several types of scorpions to Minecraft, diversifying the game world and adding new interaction mechanics.
Varieties and Habitats
The game features three types of scorpions with different characteristics and spawning locations:
- Brown Scorpion - inhabits regular deserts
- Emperor Scorpion - also found in desert biomes
- Nether Scorpion - appears exclusively in soul sand valleys
Behavioral Features
Scorpions have interesting behavioral patterns. During daylight, they burrow into the ground, hiding from sunlight. This makes them less noticeable but no less dangerous.
An interesting feature: if you hold a spider eye in your hand, scorpions stop being aggressive and start following the player, attracted by this item.
Useful Resources and Potions
Defeating scorpions drops their stingers, which can be used to create a unique potion - "Venom Coat". After consuming this potion, the player receives temporary protection: any mob attacking them will be poisoned.
Spawn Settings
The mod offers a flexible spawn configuration system:
- Selection of biomes for appearance
- Configuration of group spawn frequency
- Minimum and maximum number in a group
- Setting poison duration (in seconds)
- Adjustment of health and damage
Compatibility with Other Mods
To add scorpions to biomes of other mods, you need to configure biome parameters. For example:
biome_name = "modid:name_of_the_biome"
Or for multiple biomes:
biome_name = "modid:name_of_the_biome,minecraft:desert"
Version Features
In version 1.19 and above, spawn settings are managed through JSON files. To select biomes, you need to edit biome tags:
/data/scorpions/tags/worldgen/biome/...
And for spawn settings - biome modifiers:
/data/scorpions/forge/biome_modifier/...