Withering Boon for Tetra
Withering Boon significantly expands the crafting system capabilities of Tetra by adding numerous new materials, unique modules, and schematics for creating weapons and tools.
New Materials and Alternatives
Various types of logs can now be used instead of regular wood, adding the "Thick" modifier to tools - increases durability by 1.1 times but reduces attack speed by 0.2. An excellent choice for tools that need to last longer.
Expanded selection of stone materials: regular stone, cobblestone, and magma blocks are now suitable for creating stone tools. Magma blocks provide the "Searing Hot" modifier with a chance to set the user on fire when used - an interesting mechanic for interaction with other mods.
Sandstone, endstone, dripstone, and deepslate have been added as tool materials. In metals, an alternative to netherite has appeared - Hardened Prismarine, which drops only when killing Elder Guardians (1-2 ingots per kill).
Soulanite is an alloy of hardened prismarine, netherite, and Withered Soul Stone, which drops when killing the Wither in 2 out of 3 cases. This material can be used as a regular metal or for special equipment upgrades.
Pristine emeralds and diamonds are now also suitable for creating tool parts - they have better characteristics but require more integrity. Kelp, cobweb, and chains have been added for wrapping tools and bowstrings.
Socket System and Gems
The mod adds 10 new types of gems with unique stat bonuses. They can be obtained by breaking Melded Geodes. Also available are three special sockets: fire charges for fiery kick, pointed dripstones for damage enhancement, and sculk screamers that turn nearby blocks into sculk when using the tool.


Unique Weapons
Two-Handed Weapons
Ragnarok's Edge - a sword created from condensed Wither soul, equally effective against single armored targets and crowds of enemies.

Soul Eating Edge - an improved version of Ragnarok's Edge, created using a soulanite ingot at the workbench. The texture is animated and transitions from a sharp blade to a glowing aura.

Amethyst Gale - a sturdy battle axe that surpasses regular axes in breaking shields and armor. Found in abandoned mineshafts.

Wind's Force - an improved Amethyst Gale with a powerful area attack and enhanced armor penetration. Created by upgrading with a soulanite ingot. The animated texture has a bright shine.

Warden's Bane - a scythe whose power increases with each hit on enemies. Right-click releases the accumulated combo into an attack that stuns and deals damage at close range. Rarely found in ancient city chests.

Warden Hunter Scythe - an improved version of Warden's Bane, providing significant buffs when killing enemies and ignoring even the strongest defenses. Created by upgrading with a soulanite ingot. The animated texture transitions from a light blue haze to a powerful glowing scythe.

Ender Overdrive Module - a reclaimed fragment of ender technology repaired with parts from forged ruins. Works as an amplifier for any warforged weapon, allowing it to be overcharged and deal massive damage to enemies that recently attacked you. Can also be used to craft items requiring a hammer. Found in end city chests.

One-Handed Weapons
Pitchforks - more of a tool than a weapon. Work like a hoe but can be thrown or attached to a long handle for convenient harvesting from tall trees, especially nether ones. Made from most regular materials.

Withered Bident - a weapon created by combining the dark magic of a Wither Skeleton Skull and the power of a Trident. Has a very high critical hit chance and works best at long distances. The animated texture includes a soul trapped inside the bident.

Ender Overdrive Mace - allows attacking enemies with the reclaimed core of forgotten ender technology, and also slamming the ground to create a shockwave that knocks back opponents. Found in end cities.

Hoarfrost - an axe for a one-handed tool that can be thrown to chop trees or enemies with base pierce of 3 that can be upgraded.

Bows
Flatbow stave - a new schematic for bows based on real flatbows. Takes longer to draw but provides good arrow velocity when fully drawn. Perfect for hitting targets at long range when there's no rush.

Raid Horn - a bow obtained from pillager outpost chests. Fires many arrows in a tight spread but has low velocity and problems at long distances.

Lost Viper - a bow from jungle temples that fires two arrows in a straight line - two for the price of one.

Additional Information
New schematics, modules, and materials are in development, including adding pottery sherds as design and plating for shields, new items in suspicious sand and gravel, interactions with sniffers, and much more.