Weapons of miracles

This project is an addon for the Epic Fight mod by Yesman that significantly expands the game's combat system. The modification adds 11 unique weapon types, 27 different skills, 4 sets of special armor (artifacts), one new enchantment, and one new mob to the Minecraft world.
Main Features
The game introduces special game rules that make gameplay more dynamic and challenging. Mobs become stronger as you move further from the spawn point, and creatures with more than 20 health points have a chance to drop emeralds and additional experience. Skeletons can spawn with melee weapons with a configurable probability.
Each weapon features unique animations and behavior, hiding numerous secrets and special techniques that can be discovered and mastered through gameplay. The modification was developed with both PvE and PvP gameplay in mind, with particular attention paid to balance for player versus player combat.
Weapon Collection
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Agony - the first weapon created in the modification
Chance to find in dungeon loot chests: 20% -
Torment
Chance to find in pillager outposts: 20% or in woodland mansions: 33% -
Ruine
Chance to find in strongholds: 33% in corridor and crossing chests -
Staffs - craftable from wood to netherite

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Greataxes - craftable from iron to netherite

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EnderBlaster - endgame weapon
Chance to find in End Cities: 20% -
Antitheus - endgame weapon
Crafted from demon seal and nether star on a smithing table -
Satsujin
Crafted from demon seal and Uchigatana katana on a smithing table -
Herrscher - sword and shield
Chance to find in underwater ruins: 2% in small and 20% in large ones -
Moonless
Chance to find in desert temples: 10% in each chest -
Solar
Crafted from book of eternal fire (drops from blazes) and 5 netherite ingots
Skill System
The modification adds 27 different skills distributed across categories:
- 5 defensive
- 7 dodges
- 10 passive
- 3 identity
- 2 movement
All skills drop from specific mob types (zombies, endermen, spiders, and others).
Artifacts and Enchantments
Added 4 sets of new armor called Artifacts that replace half of damage reduction with health and have zero weight. Crafting artifacts requires ghast tears and corresponding armor types on a smithing table.
The new enchantment Invigoration increases stamina by 2 points per level (maximum 5 levels).
Golden Wolf Lupus Aureum

A powerful golden wolf companion for your greatest adventures. Can be found in old pine forests as either adult or baby with equal probability.
Taming adult wolf: defeat it until health drops to 30%, after which it will start panting. In this state, you can feed it an enchanted golden apple to establish an oath of allegiance.
Taming baby wolf: enter play mode by sneaking and standing still near it. In play mode, the wolf cub will try to mimic your actions: jumping, running in circles, dodging. After mastering all tricks, you can feed it an enchanted golden apple.
Game Rules
The rule for increasing mob health and damage (disabled by default) makes enemies stronger depending on distance from spawn point. The more health a mob has above 20 points, the higher the chance of emerald drops when killed. Experience amounts also scale accordingly. Emerald drops are not affected by Looting enchantment.
Skeletons can spawn with melee weapons with configurable probability (50% by default).