Modification Village Names
This modification reintroduces modern village architecture and NPC appearances to earlier versions of Minecraft, while also generating random names for settlements, characters, and other in-game objects. It offers comprehensive configuration options for both village creation processes and naming systems.
Developers have implemented numerous interesting features:
- New settlement generation system capable of using various road materials beyond standard gravel, including special path blocks for version 1.7
- Enhanced and additional building components for village construction
- Flexible settings for settlement sizes and architectural elements
- Configurable syllable libraries for automatic name generation
- Unique signs, banners, and individual color schemes for each location
- Special item (Codex) for naming compatible structures outside villages - obtainable from librarians and cartographers in exchange for emeralds and metals, or found in chests
- Powerful settings for automatic and manual creature naming
- Resident skin tones matching their spawn biome
- Career-based profession division system for version 1.7
- Modified trading pools with exclusive offerings from librarians and cartographers
- Modular clothing sets for residents based on biome and profession
- Introduction of cartographers and (where possible) nitwits in previous game versions
- Return of concrete and glazed terracotta to earlier versions
- Addition of ocean monuments, underwater structures, and prismarine to version 1.7
- Inclusion of igloos in versions 1.7 and 1.8
Feature showcase videos:
Watch the Village Names 4 feature overview