Velocity-Based Damage Deluxe
Prepare for a complete transformation of damage mechanics in the Minecraft world! This revolutionary mod adds a realistic velocity-based damage system, fundamentally changing the approach to combat and movement.
🎯 What Awaits Players
Imagine powerful cavalry charges where a horse galloping at full speed turns your sword strike into a devastating hammer blow. Projectiles now account for their launch speed - throw potions from the saddle of a moving horse and hit targets, taking momentum into account. When hitting walls at high speed, enemies and creatures receive damage, making maneuvering in narrow corridors dangerous for the careless.
⚙️ Flexible Settings
The module offers exceptional configuration flexibility. A universal mathematical model is used: damage increases in proportion to the attacker's approach speed to the target. The system automatically adjusts calculations based on entities' height positions and movement direction. Fully configurable parameters include velocity coefficients, exponent values, maximum and minimum damage thresholds.
💥 Collision Features
Creatures take damage when colliding with walls at high speed. Set the minimum velocity to activate this effect and observe dynamic combat situations. Fighting in confined spaces acquires new tactical opportunities.
🎯 Projectile Improvement
Arrows and other thrown objects inherit the carrier's speed thanks to an integrated momentum system. Projectiles calculate additional damage based on the speed of their releasing object, creating more predictable and realistic flight trajectories.
🔧 Technical Adaptation
The system demonstrates excellent compatibility with other modifications due to intelligent processing of entity position and velocity data. Calculations are based on objective physical movement principles, ensuring realistic interaction of game elements.
![]()