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Disenchanter (The Disenchanter Mod)

Disenchanter (The Disenchanter Mod)

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3 years ago
Client
Weapons and armor
Magic

Disenchanter

Dreaming of extracting valuable enchantments from unwanted golden items? Or got perfect enchantments on your sword but knockback is bothering you? The Disenchanter mod was created exactly for you!

Disenchantment Table

Disenchantment Table

This lightweight mod adds just one block to the game, opening new possibilities for enchantment management.

Ease of Use

Process Animation

The disenchanting process is intuitive - simply place an enchanted item in the table and get the desired enchantments.

Crafting System and Upgrades

Basic Table Table Upgrades
Basic Table Crafting Upgrades Crafting
Automatic Table Bulk Disenchanting
Automatic Table Crafting Bulk Disenchanting Crafting
Cycling Table Voiding Table
Cycling Table Crafting Voiding Table Crafting

Jar of Experience

Convert enchantments into experience with a special jar!

Basic Jar Jar Upgrades
Jar of Experience Crafting Jar Upgrades Crafting
Capacity Increase Overload Jar
Capacity Crafting Overload Jar Crafting

Capability Combinations

Various Combinations

The mod supports numerous configuration combinations for maximum usage flexibility.

Video Reviews and Guides

General mod overview:

General Overview

Brief crafting guide:

Crafting Guide

Automatic systems (non-vanilla/vanilla):

Automatic Systems

Mod configuration via text editor / normal configuration for RLCraft:

Configuration Setup

Troubleshooting and Frequently Asked Questions

Problem: Items disappear after one disenchantment in RLCraft

Solution: RLCraft has modified default configuration settings. Here's how the damage code works after disenchanting:

while (item has transferable enchantment) { 
    transfer enchantment;
    damage item by (machineDmgMultiplier  (flatDmg + itemMaxDurability  durabiltyDmg + 
        itemMaxDurability * (reducibleDmg / enchanting power)));
    stop if item's durability is lower than 0 or table does not perform bulk-disenchanting;
}

The formula might seem complex, but boils down to:

  • When using automatic table, multiply all damage by "MachineDamageMultiplier" from configuration
  • Deal fixed damage specified as "FlatDamage"
  • Deal percentage of item's max durability as damage ("MaxDurabilityDamage")
  • Deal percentage of max durability that can be reduced by blocks with enchanting power ("MaxDurabilityDamageReducible")

Problem: Cannot craft disenchantment table variants

Solution: Check configuration and set these values to true:

EnableAutomaticRecipe, EnableVoidingRecipe, EnableBulkDisenchantingRecipe, EnableClearRecipe

Problem: Table interface closes immediately

Solution: There's incompatibility with Enchanting Tweaks. Disable "Modify enchanting table" option in Enchanting Tweaks configuration.

Problem: Cannot craft Jar of Experience

Solution: These items are only available in mod versions above 1.7. Check version and recipe settings.

Problem: Automatic table behaves incorrectly

Solution: Update to version above 1.7. If problem persists, it might be a bug.

Project members
impelon

impelon

Created: 8 Nov 2021

ID: 51499