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Synchronised Blockstates

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2 months ago

Versions

1.21.1
Client
Fabric

Synchronised Blockstates

Setting up modded multiplayer servers can be quite challenging.

When you have multiple interconnected servers with different mod collections, it's common for blocks to mismatch across different servers, leading to visual issues like this:

Minecraft world (seed 4443874797342797) with incorrectly displayed blocks corrupted due to inconsistent block order between client and server. Sandstone is replaced by waterlogged cherry leaves. Dead bushes become note blocks. Terracotta of various colors appears as birch buttons in different positions. Plain terracotta looks like waterlogged spruce stairs. Dripstone is replaced by various copper forms.

This situation is clearly not ideal, so this mod addresses the problem by synchronizing all block states from the server to the client side when a player connects, allowing the client to properly display the world content.

Here's how the same world looks with synchronized block states enabled:

The same image, but the world appears as it should - no blocks are incorrectly replaced

Important note: if the client doesn't receive block state information from the server, it will fall back to using vanilla game states.

This mod is still under active development (and has a rather unusual internal structure for specific reasons), but it should function correctly at the current time.

Project members
JoshieGemFinder

JoshieGemFinder

Developer

Created: 15 Jul 2025

ID: 257027