Stay Frosty
In vanilla Minecraft, when an entity enters powder snow, an internal timer starts counting down. Once a certain threshold is reached, the entity begins taking frost damage (and the timer immediately resets upon exiting).
This modification alters this mechanic - attacks from certain entities now instantly add to the freeze counter. This creates new opportunities for frost damage from ice-based creatures!
When used alongside the Feathers mod, players gain an additional Cold effect (which blocks stamina recovery) when receiving any frost damage.
Configuration
- Strays, snow golems, and snowballs now accumulate freeze points - each can be configured individually.
- Frost damage can exceed the standard limit between freeze ticks, for which a configurable additional freeze threshold has been added.
- Stray arrows no longer apply Slowness.
- Stray arrows now emit snowflake particles that quickly disappear after impact.
- Any entities taking frost damage emit snowflake effects.
Entity Type Tags
Added the stay_frosty:frost_damage_dealers tag for customizing frost damage from mobs of other mods - perfect for modpack developers. Out of the box, it includes creatures such as Chilled from Windswept and Froststalkers from Alex's Mobs.
Any balance suggestions or improvement requests can be left in the project's issue tracking system.