Spawning control
This mod provides the ability to configure the light level at which hostile mobs spawn in the world.
By default, the game uses a value of 0 - in this case, monsters can only spawn where there is complete darkness. However, with this modifier, you can change this indicator.
For example, by setting a value equal to 6, you will allow hostile creatures to spawn at any light level from 0 to 6. Thus, they will appear even in places with some amount of light, which creates an additional challenge for the player.