Spare Me!
This modification introduces an interesting change to mob behavior - when their health becomes critically low, they start running away from the player. This adds a new level of difficulty to the game that many find too easy.
The fleeing mobs receive an additional speed boost, making their capture a more challenging task. Now you'll have to put in more effort to finish off your opponent.
The standard tactic of mindlessly finishing off mobs no longer works - get ready for a real hunt!