Skylark
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Modification for creating and configuring sky worlds in Minecraft on the Fabric platform. This tool allows for a complete transformation of gameplay in the sky block style.
Main Features
Skylark provides a comprehensive set of functions for creating the perfect sky world:
- Complete disabling of surface generation - the world is created without standard landscape
- Preservation of biome distribution - various climate zones remain accessible
- Customizable starting objects - you can choose any initial structure or tree
- Flexible height settings - objects are placed at a specified height
- Random selection from list - the system automatically selects objects from a configured list
- Standard set of Minecraft trees - used by default
Structure Generation
The mod supports the creation of most standard Minecraft structures, although some may have features:
- Some structures require ground and may not display completely
- Certain buildings have fixed placement height
- Special custom structures are available
Spawn and Distribution System
- Starting chest - a container with configurable items is generated at the spawn point
- Spawn location - the player appears on the created object or structure
- Player distribution - several placement options for participants:
- All at one point (0, 0) on a shared object
- In a circle with configurable radius from the center
- Depending on the team in the scoreboard
- Personal spawn points - the system tracks and saves individual spawn locations
Development Plans
In the future, additional features related to exploring different biomes are planned. Development is focused on creating useful tools for sky worlds that are missing in other Fabric mods.