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Simple RPG

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Simple RPG

This modification introduces full-fledged RPG mechanics into Minecraft. Killing mobs grants special experience that is separate from the vanilla enchantment system. As you accumulate experience, your character becomes stronger: maximum health increases and attack damage grows. Almost all mod parameters can be customized to your preferences.

Experience System

Experience for killing mobs is calculated using the following algorithm:

  • Base mob value is calculated from its maximum health (default 0.05 per half-heart) and attack strength (default 0.1 per half-heart)
  • The resulting value is multiplied by a coefficient based on the mob's armor (default 0.1 per armor point)
  • Final experience is additionally adjusted based on world difficulty (default: peaceful - 0.25, easy - 0.75, normal - 1.0, hard - 1.25, hardcore - 1.5)

Character Progression

The character starts with 20 health points. With each new level, health increases by 2 points plus an additional 0.0075 multiplier per level. Attack damage is calculated using a special formula where base damage is multiplied by the attack coefficient:

atk  0.1

where atk is calculated by the formula:

(1 + flat  (level - 1))  (1 + (level - 1)  rate)

Flat and rate parameters are configurable (default: flat = 1, rate = 0.005). The value is then multiplied by additional coefficients from settings (default: base damage 0.75, variation 0.5).

Interface and Commands

The mod includes a special interface that can be disabled in settings:

Mod Interface

Note: The difficulty bar in the screenshot belongs to another mod

The experience bar is located at the top of the screen. Its position and size can be changed through configuration.

Special commands are available for viewing statistics:

/pilotsrpg_stats [player]
OR
/simplerpg_stats [player]

Alternative Experience Mode

A damage-based experience mode is also available. In this mode, experience is awarded not for kills, but for each hit on mobs, taking into account their characteristics:

(damage  Damage Multiplier)  (1 + (XP Per Health  Mob Health  0.1))  (1 + (XP Per Attack  Mob Attack  0.4))  (1 + (XP Per Armor  Mob Armor  0.2)) * Difficulty Modifier

where Damage Multiplier defaults to 0.13333333333333333.

Project members
pilotofsomething

pilotofsomething

Created: 4 Dec 2017

ID: 38951