Rage Mod
The Rage modification introduces a unique rage mechanic for all entities in the game. This system adds depth to combat encounters, making them more dynamic and strategic.
How the Rage System Works
Every entity in the Minecraft world now possesses a special rage indicator. This parameter increases when an entity attacks an opponent or is attacked itself. When the rage level reaches its maximum value, the next attack from this entity deals significantly increased damage.
An interesting feature is the ability for rage to overflow. Each unit of rage beyond the maximum additionally enhances damage by 1%. Over time, the rage level gradually decreases, preventing constant attack enhancement.
Settings and Configuration
The mod offers a flexible settings system that allows you to adapt the mechanics to your preferences:
Main Parameters: - Base damage multiplier at full rage - Maximum damage multiplier (including overflow) - Full rage value - Amount of rage gained per attack or damage taken
Visual Notifications: - Display of particles at full rage - Notifications about rage level changes - Alert when maximum rage is reached
Sound Effects: - Special sound when attacking with full rage - Volume and pitch settings for sounds
Rage Decrease: - Rage decrease interval - Amount of rage lost per interval
The modification is technically required only on the server side, which simplifies its use in multiplayer worlds.