One Warden For Each Ancient City
![]()

This modification introduces a significant change to the game mechanics related to the Warden in Ancient Cities. After you defeat the Warden in a specific Ancient City, it will no longer appear in that same location. This means that each Ancient City gets its own unique Warden that can only be defeated once.

This change makes exploring Ancient Cities more predictable and strategic. Players can plan their expeditions knowing that after successfully defeating the Warden, they will be able to safely explore that particular city in the future.