Not Enough Gamerules [Fabric]
This mod is a simple yet powerful addition to Minecraft's basic game rules system. It expands the standard set of settings, providing players and server administrators with more precise control over various aspects of gameplay.
Expanded World Control
The mod introduces numerous additional rules covering diverse gameplay areas:
Interactions and Mechanics:
alwaysSpawnDragonEgg- dragon egg spawning each time Ender Dragon is killedanvilDamage- damage from falling anvilscanEntityInteractWithBlocks- entity interaction with blockscanEntityInteractWithEntities- entity interaction with each otherdisablePistons- piston functionalitydisableKnockback- knockback when taking damage
Natural Processes:
canCopperOxidize- copper block oxidationdoSnowForm/melt- snow formation and meltingdoIceForm/melt- ice formation and meltingdoCoralNeedWater- water requirement for corals
Entity Behavior:
canHurtPetMobs- damage to tamed mobsdoTransformations- mob transformations (villager to witch, zombie to drowned)villagerConversion- percentage chance for villager to become zombie villagerdoBabiesSpawn- natural baby mob spawning
Player Settings and PvP:
canPlayerTakeDamage- player damage takingcanPlayerSleep- bed usagedisableChat- chat accesspvp- player versus player combatkeepEffects/keepXp- potion effects and experience retention after death
Damage and Health System:
- Damage adjustment for:
dragonBreathDamage,explosionDamage,lightningDamage,poisonHealth - Damage from falling stalactites (
stalactiteDamage) - Hunger management:
naturalHunger,rawMeatHunger - Altitude restrictions:
skyHigh- minimum height without taking damage - TNT explosions:
tntExplodes - Dimension changes:
disableDimensionChange
All these settings provide unlimited possibilities for server customization, creating unique game modes, and overall gameplay experience enhancement.