MorphTweaks
This modification provides advanced gameplay customization options for users of Morpheus1101's mod packs.
Main Features
Twilight Forest Portal Creation Changes
The mod replaces the standard Twilight Forest portal creation mechanism with its own implementation that functions identically to the original but without the need for bytecode manipulation. This allows changing the fluid required to form the portal. Water is used by default, but any other fluid from installed mods can be specified through the configuration file.
"MorphCraft" World Type
Added a special world type that completely removes all water bodies - lakes, ponds, and oceans. To use on a server, add the following line to the server.properties file: level-type=morphcraft.
Mob Capture Wand
The new "Mob Capture Wand" item functions similarly to Soul Vial or Safari Net. By default, it only allows capturing neutral and friendly creatures, but this setting can be changed in the configuration.
Enchantment System
Added the ability to create spells using specific ingredients, eliminating the element of chance when enchanting items.
Configuration Settings
S:FluidUsedForPortal String value (modid:blockname) for the fluid block used instead of water when creating the portal.
Example: S:FluidUsedForPortal=thermalfoundation:fluid_petrotheum
B:DisableInfiniteWater Boolean value (true/false) that disables the ability to create infinite water sources using the standard vanilla mechanic.
B:DisableHostileMobCapture Disables the ability to capture hostile mobs with the Capture Wand.
B:EnableEnderiumFluidBlock Enables the ability to place molten enderium in the world. Requires installation of Thermal Foundation and Tinkers' Construct.
B:DisableVanillaBiomeReplacement Disables custom biomes that replace standard Rivers and Oceans.




The modification will be supplemented with new features as needed for various mod packs.