Mob Drop Master
This modification provides extensive capabilities for resource pack creators to control the loot and experience drops from mobs, perfectly suited for customizing mechanics in craft packs. You can either completely disable the drop of resources and EXP, or fine-tune these parameters for each creature type individually.
🌟 Key Features:
│- Complete Customization – configure rules for experience points and item drops for all creatures simultaneously or for each mob individually │- Advanced Drop Modes – experience and loot can drop regardless of how the creature dies (vanilla behavior is used by default) │- Pre-configured Settings – iron golem loot is already disabled in the basic configuration as a working example
🛠️ Installation
New versions for Fabric require installation of Fabric Api and Forge Config Api Port.
⚙️ Configuration Settings
The configuration file is located at: config > mobdropmaster-common.toml
# Range: 0 ~ 2
globalXpDropMode = 1
# Range: 0 ~ 4
globalLootDropBehavior = 1
globalPassiveXpModifier = 1.0
entityOverrides = ["minecraft:iron_golem=0,0,0.0"]
globalXpDropMode
Controls the drop of experience points from mobs:
- 0 – no experience drops at all
- 1 – standard vanilla behavior
- 2 – experience always drops, regardless of the mob's death circumstances
globalLootDropBehavior
Regulates rules for loot drops:
- 0 – complete disablement of item drops
- 1 – default Minecraft behavior
- 2 – player kill condition triggers if the mob was NOT killed by a player
- 3 – condition with player is always considered satisfied
- 4 – condition with player is always considered failed
globalPassiveXpModifier
Multiplier for the amount of experience dropped by mobs that were not killed by a player. Relevant only when globalXpDropMode is set to value 2.
entityOverrides
List of individual rules for specific creatures in the format: modid:entity_id=a,b,c
- a – experience drop mode
- b – loot drop behavior
- c – passive experience multiplier
🚀 Important Information: Currently, a complete rewrite of the mod with new architecture is underway. The updated version will first be released for NeoForge, after which it will be ported to Forge and Fabric.