MI Tweaks
This mod is an extension for Modern Industrialization that introduces various configurable adjustments to existing mechanics. Development is primarily aimed at modpack creators, allowing them to fine-tune the MI gameplay experience according to their needs. All tweaks are disabled by default.
Energy Converter
This block accepts MI electricity with configurable voltage (high by default), stores it in internal storage (204.8k units by default), and converts it to Forge energy with a specified ratio (1:1 by default) when extracted. An option to limit FE transfer rate is also available.
Additional Recipe Conditions
Additional recipe execution conditions have been added for more flexible progression customization. Conditions can be added to recipe JSON through the process_conditions array.
EBF Coil
This condition allows specifying a required coil for the recipe, independent of power consumption.
{
"type": "mi_tweaks:ebf_coil",
"coil": "modern_industrialization:kanthal_coil"
}
Voltage
Requires using a specific machine hull (or higher) for recipe execution. It's recommended to enable voltage display in settings.
{
"type": "mi_tweaks:voltage",
"voltage": "hv"
}
Voltage Integration
In original MI, machine voltage has limited significance. This extension expands capabilities through recipe conditions and speed settings based on voltage. For convenience, voltage display in machine interfaces can be enabled.
Efficiency Settings
Several efficiency operation modes for electric machines are offered:
- DISABLED — standard MI behavior
- BASE — machines always operate at basic power consumption level
- MAXIMUM — constant operation at maximum efficiency
- BY VOLTAGE — speed determined by machine voltage
Efficiency information in interfaces can also be hidden.
Machine Blueprints
For integrating additional requirements for machine creation (e.g., research systems), blueprints have been added. The mod doesn't provide ways to obtain blueprints in survival — this is the task of pack creators.
Blueprints allow viewing multiblock structures and automatically building them when used on the controller.
Other Adjustments
- Water pumps require ocean/river biome
- Efficiency locking for crafting machines with redstone control module
- Disabling multiblock structure display with wrenches
- Displaying current power consumption in tooltips