Mekanism:More Machine
Machine Park Update
This modification expands Mekanism's functionality by adding a plantation station and replicator, along with several other useful devices.
Factories have been enhanced with oxidative and dissolution production options, significantly diversifying technological production chains.
Currently, the models and textures of new blocks are under development, so their appearance may change in future updates as improved visual elements are created.
Of particular note is the limited compatibility with Kubejs and Crt. Adding custom recipes requires using basic configuration methods. Detailed information about Json format for various machines can be found in the project's Wiki on the Github platform.
Recycler
Specialized equipment for processing unwanted items and blocks into scrap. In the standard configuration, the system is set up to process dirt and stone to prevent accidental destruction of valuable resources.
The resulting scrap serves as the main component for creating UU matter. With the JEI modification installed, users can see all available recipes for using this material.
Planting Station
An automated farm operating on nutrient solution and producing various agricultural crops. Integrates well with vanilla farming systems and is fully compatible with the mysticalagriculture modification.
Replicator
A unique device using UU matter to copy items. The standard version doesn't contain preset recipes - they need to be added through configuration files. Despite some initial setup complexity, this approach provides maximum personalization flexibility.
Stamping Machine, Lathe and Rolling Mill
Versatile general-purpose production facilities. Currently, only the stamping machine has ready integration with Immersive Engineering, Applied Energistics 2 and related add-ons. Other machines await recipe additions in future updates, but users can already create their own production chains.
Advanced Factories
Solved the problem of slow chemical oxidizers and similar equipment! New factory versions with multi-threaded architecture provide significant productivity increases.
Unfortunately, the current version doesn't support integration with Computer Craft, which complicates precise management of individual slots and tanks. Developing CC compatibility will require additional time to study the codebase. Any assistance with adaptation will be gratefully accepted.