Lure Mod – Complete Mod Description
Lure mod fundamentally changes Minecraft's standard creature spawning system. Players will now rarely encounter passive mobs on the surface – instead, they appear when players create suitable lure conditions for them.
⚠️ Important Warning
This mod significantly increases game difficulty and requires strategic approach to creating spawning conditions for creatures.
🐷 How to Lure Creatures
Each creature requires two elements to appear:
- Foundation – the block on which the mob will spawn
- Surroundings – special blocks around the foundation
Creature Spawning Conditions:
Mud:
- Carrots → Pigs
- Mangrove Roots → Frogs
Grass Block:
- Wheat → Sheep
- 4 grass blocks (regular or tall) → Chickens
- Carrots → Rabbits
- 2 jungle leaves blocks → Ocelots
- Hay Block → Horses
Mycelium:
- Wheat → Mooshrooms
Packed Mud:
- Wheat → Cows
- Hay Block → Donkeys
Podzol:
- Sweet Berry Bush → Foxes
- Bamboo → Pandas
- Fern → Wolves
Snow Block:
- 4 air blocks → Polar Bears
- Carrots → Rabbits
Ice:
- 4 air blocks → Polar Bears
Sand:
- Carrots → Rabbits
Jungle Leaves:
- 4 air blocks → Parrots
Stone:
- Wheat → Goats
Lava:
- 4 air blocks → Striders (Nether only)
🌙 Hostile Creature Spawning
The enemy spawn system depends on current moon phase:
Full Moon: Zombie, Zombie Villager, Drowned, Husk, Spider, Skeleton, Stray, Creeper, Enderman, Witch, Zombified Piglin, Piglin, Hoglin, Ghast, Slime
Waning Gibbous: Zombie, Zombie Villager, Drowned, Husk
Last Quarter: Spider
Waning Crescent: Skeleton, Stray
New Moon: Creeper
Waxing Crescent: Zombie, Zombie Villager, Drowned, Husk
First Quarter: Enderman
Waxing Gibbous: Witch
Note: Drowned spawn in water regardless of biome, other hostile creatures follow standard biome restrictions.