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LootingVI

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LootingVI - Enhanced Enchantment System

This mod fundamentally reworks the enchantment system in Minecraft, giving players complete control over maximum levels and enchantment application parameters.

Key Features

You can now configure the maximum level and base enchantability for all standard enchantments that support higher levels. The configuration file sets the maximum level for each enchantment - up to 10 inclusive.

Supported Enchantments:

  • Combat: Sharpness, Smite, Bane of Arthropods
  • Protective: Protection, Fire Protection, Projectile Protection, Blast Protection
  • Special: Feather Falling, Respiration, Lure, Thorns
  • Weapons: Fire Aspect, Riptide, Knockback, Impaling
  • Bows: Piercing, Punch
  • Swords: Sweeping Edge
  • Crossbows: Quick Charge
  • Tools: Efficiency, Unbreaking
  • Boots: Depth Strider, Frost Walker (level only) 60 Special Creeper Kill Enchantment

The mod adds a unique "Creeper Kill" enchantment that deals practically infinite damage to creepers, making you a true hunter of these explosive creatures.

Configuration System

The LootingVI configuration file contains three parameters for each enchantment:

  • EnchantmentLvl - sets the maximum possible enchantment level
  • BaseEnchantability - base enchantability
  • EnchantabilityMultiplier - enchantability multiplier

Calculation formula: baseEnchantability + (enchantmentLevel - 1) enchantabilityMultiplier

Example: For level 5 Looting: 15 + (5 - 1) 9 = 51

These parameters affect obtaining enchantments through the enchanting table. The current table level plus a random value is compared to the calculated enchantability to determine the available enchantment level.

Project members
ToMe250

ToMe250

Created: 19 Oct 2021

ID: 26047