LootingVI - Enhanced Enchantment System
This mod fundamentally reworks the enchantment system in Minecraft, giving players complete control over maximum levels and enchantment application parameters.
Key Features
You can now configure the maximum level and base enchantability for all standard enchantments that support higher levels. The configuration file sets the maximum level for each enchantment - up to 10 inclusive.
Supported Enchantments:
- Combat: Sharpness, Smite, Bane of Arthropods
- Protective: Protection, Fire Protection, Projectile Protection, Blast Protection
- Special: Feather Falling, Respiration, Lure, Thorns
- Weapons: Fire Aspect, Riptide, Knockback, Impaling
- Bows: Piercing, Punch
- Swords: Sweeping Edge
- Crossbows: Quick Charge
- Tools: Efficiency, Unbreaking
- Boots: Depth Strider, Frost Walker (level only) 60 Special Creeper Kill Enchantment
The mod adds a unique "Creeper Kill" enchantment that deals practically infinite damage to creepers, making you a true hunter of these explosive creatures.
Configuration System
The LootingVI configuration file contains three parameters for each enchantment:
- EnchantmentLvl - sets the maximum possible enchantment level
- BaseEnchantability - base enchantability
- EnchantabilityMultiplier - enchantability multiplier
Calculation formula: baseEnchantability + (enchantmentLevel - 1) enchantabilityMultiplier
Example: For level 5 Looting: 15 + (5 - 1) 9 = 51
These parameters affect obtaining enchantments through the enchanting table. The current table level plus a random value is compared to the calculated enchantability to determine the available enchantment level.