LookInMyEyes - Immersive Vision and Sound Mechanics
Revamp mob AI with realistic sight and hearing! This mod introduces field-of-view limitations and sound-based detection to make survival more tactical. Sneak through blind spots, startle mobs with noise, or exploit their sensory weaknesses!
🔍 Core Features
Dynamic Field of Vision
Mobs detect players only within a configurable view angle (default 180°).
Blind mobs completely ignore vision.
Sound-Based Detection
Mobs turn toward noise sources (e.g., player footsteps) with adjustable probability (default 30%).
Sneak silently with SneakNoSound enabled (prevents sound alerts).
* Deaf mobs ignore all sounds.
⚙️ Customization
Adjust every mechanic through configuration file (common/lookinmyeyes-common.toml):
[LookInMyEyes]
ViewField = 180.0 # Vision angle (0-360°)
MobsCheckSoundSource = true # Enable sound reactions
MobsCheckSoundSourceChance = 30 # % chance to investigate sounds
SneakNoSound = true # Silent sneaking
Deaf = [] # List of deaf entities
Blind = [] # List of blind entities
🎯 Gameplay Impact
- Stealth Matters: Avoid mob sightlines or distract them with thrown objects!
- Risk/Reward: Sprint to escape but risk alerting nearby enemies.
- Immersion: Mobs behave realistically — zombies won't see you behind them, skeletons listen for arrows!
Note
This mod is inspired by OnlyLooking but has a completely different implementation