Link15's Hunger Overhauled
The mod completely overhauls the hunger system, turning it from a secondary element into an important aspect of survival gameplay.
When your saturation reaches level 3 or higher, the character gains the Resistance I status. This provides additional protection, encouraging you to keep yourself well-fed.
If the hunger bar is fully filled (20 units), the Regeneration effect activates - a reward for proper food management.
At critically low hunger levels (6 units or less), Slowness I is applied. This mechanic enhances the risky consequences of ignoring your character's food needs.
Any consumed food item grants 2 experience points, creating an organic connection between nutrition and character progression.
Substantial change: hunger gradually decreases over time, even when you're inactive, making food management a constant priority.
The mod establishes rules focused on consistent food consumption, transforming hunger from a background mechanic into a meaningful survival system.