Leveled Mobs
👹 Enemies with Levels
This modification adds a level system for hostile creatures. The farther you are from the world center (coordinates 0 0), the more powerful the mobs become, creating progressive difficulty as you explore the world.
⚙️ Settings and Configuration
You can adjust the following parameters using a special command:
- Maximum level (default: 100)
- Distance per level (default: 100 blocks)
- Maximum health multiplier (default: 4)
- Attack damage multiplier (default: 2)
- Maximum bow power (default: 30)
/function leveled_mobs:config
🛡️ Mob Exceptions
To disable the level system for specific creatures, use the tag leveled_mobs.mob.ignore when creating them:
/summon minecraft:zombie ~ ~ ~ {Tags:["leveled_mobs.mob.ignore"]}
🎯 Perfect Applications
This modification works excellently for multiplayer servers (SMP) and RPG servers, creating meaningful difficulty progression and encouraging team play to deal with stronger enemies.