Leveled difficulty
Level System for Everything in Minecraft
This mod completely transforms gameplay by adding a level system to all mobs, players, tools, swords, and bows. The default maximum level is 100 units.
Core Features
All hostile mobs become stronger with each level - their health and damage increase depending on their current rating. The level of spawning creatures is determined by the average value among nearby players (in 95% of cases with default settings).
When crafting any tool, weapon, or armor, the item receives a random level based on the character's current rating. It's important to note that you cannot use items whose level exceeds your own.
Upgrade System
Tools, swords, and bows can be enhanced using special upgrade stones in an anvil. Each item can receive up to three such modifications, with only one enhancement allowed against one type of mob. These rare stones drop from corresponding creatures.
Armor is also subject to improvement - using stones, you can gain resistance against specific types of enemies.
Economy and Bonuses
The trading system with villagers has undergone changes: emeralds have been replaced with coins, and item costs have increased. Mobs can now drop coins after death, with the amount depending on their level.
Players receive permanent bonuses as they progress: every 25 levels adds one level of fortune when mining and one level of looting from creatures.
Peaceful animals have a level limit - maximum 15 units, which is 15% of the overall limit.
Settings
The configuration file allows customization of the random level system and changing the global maximum rating.