Knights of Britannia
Introduction to the World of Magic and Power
Knights of Britannia is a Palladium addon that immerses players in a medieval fantasy world filled with diverse races, magical abilities, and unique items. The ability system is built around three main categories: race, subclass, and special technique, with all skills utilizing stamina and mana resources.

The addon is currently undergoing a major update, which may result in temporary absence of new versions.
Stamina and Mana System
After choosing a race, the player receives special stamina and mana bars. It's worth noting that the visual display of these indicators may slightly lag, which doesn't affect gameplay but requires careful tracking of resource consumption.

Stamina is used for physical abilities, while mana is used for magical ones. Increasing the maximum reserve of these resources occurs through their active use: by spending an amount of stamina equal to the current maximum, you increase it by 1 unit. After reaching 2000 units, the increase threshold becomes fixed.
Recovery occurs at a rate of 0.75% of the maximum reserve every 4 seconds. For mana training without having magical abilities, amethyst clusters can be used.
Race Selection
Race selection determines the character's base characteristics, including strength, health, speed, as well as available combat abilities and possible subclasses. Each race has a guaranteed way of acquisition, or you can use a pure magic fragment for random selection.
- Humans: Use a steel sword for transformation
- Demons: Consume a demon heart dropped from the Ender Dragon
- Goddesses: Use goddess light - a craftable item
- Fairies: Consume holy tree stew
- Giants: Use sediment concentrate
- Nephilim: Use darkened light
Subclasses
After choosing a race, the possibility opens up to transition into specialized subclasses related to your race. Subclass progression depends on maximum mana and stamina reserves.
Human Subclasses
Demon Blood - injection of demon blood enhances physical characteristics and gives access to demonic powers.

Cleric - conversion to cleric improves physical parameters and gives part of the goddess power. Requires using goddess light.

Immortality - drinking from the fountain of life grants eternal life with enhanced regeneration and growing physical abilities, but limits access to special grade techniques.

Sorcerer - using cursed energy increases damage and allows mastering regeneration through reverse curse techniques.

Shinobi - mastery of ninjutsu and elemental powers through exposure to chakra. Opens access to ability selection and elemental directions.

Fairy Subclasses
Chastiefol - telekinetically controlled spear with 8 configurations. Only one player per server can possess this subclass.

Other Races
Demons develop their demonic powers with the possibility of choosing unique development paths. Goddesses don't have subclasses but possess the Ark magical ability with eye color selection. Giants also don't have subclasses but master earth magic.
Special Techniques
Special techniques are unique magical powers obtained through using the "Pure Magic" item. Progression depends on maximum mana and stamina reserves, and available techniques are limited by the chosen race.
Grade 3 Techniques
Future Foresight - dodging all attacks by looking into the future.

Full Size - changing your own size.

Trick Star - switching positions of objects (be careful with items!).

Grade 2 Techniques
Combo Star - increasing damage with each successful hit.

Explosion - controlling explosions, creating explosive projectiles, and weapon imprinting.

Great Thunder - increasing speed and calling powerful lightning strikes.

Blizzard - freezing targets and attacking with sharp icicles.

Tempest - creating tornadoes and versatile wind attacks.

Creation - extended earth manipulation.

Grade 1 Techniques
Cursed Speech - words that become reality (explosions, fire, death).

Snatch - stealing physical characteristics from targets.

Full Counter (Physical) - reflecting physical attacks with double strength.

Full Counter (Magical) - reflecting magical attacks back at the target.

Ominous Nebula - creating a vortex to attract and immobilize targets.

Byakugan - penetrating vision with the ability to see chakra points.

Tornado - wind control through goddess grace.

Flash - teleportation speed and enhanced energy attacks.

Ocean - water manipulation and physiological changes.

Special Grade Techniques
Limitless - space-time manipulation with "Infinity" protection.

Shrine - cutting and slicing technique with progression through consuming cursed fingers.

Sharingan - enhanced perception, illusions, and ability copying.

Nine Tails - using huge mana reserves through beast control.

Sunshine (Unrestrained) - exponential power growth depending on sun position.

Sunshine (Contained) - stable version for goddesses with nighttime functionality.

Disaster - vegetation control and removing defense from targets.

Limit Breaker - increasing physical characteristics through various actions.

Items
- Ancient Relic - rare drop from the Wither
- Magical Pilot - special technique selection after 10 pure magic uses
- Negative Magic - reset of race, subclass, and special technique
- Pure Magic - obtaining special technique
- Pure Magic Fragments - rare drop from villagers
- Matrix Repair Tool - fixing version change issues
Testing Commands
For experienced users, commands for managing the ability system are available:
# Setting maximum stamina and mana
/scoreboard players set <name> kob.stamina.max <value>
/scoreboard players set <name> kob.mana.max <value>
# Instant resource recovery
/scoreboard players set <name> kob.stamina <value>
/scoreboard players set <name> kob.mana <value>
# Unlocking Sharingan features
/scoreboard players set <name> left.sharingan.use.time 200000
/scoreboard players set <name> right.sharingan.use.time 200000
# Maximum Limit Breaker
/tag @s add limit_breaker_max
# Attribute limiting
/attributeLimiter <attribute> <1-10>
Use commands carefully in important worlds, as the system is built on scoreboards and tags.