Iron's RPG Tweaks - Transforming Minecraft into an RPG Adventure

This mod fundamentally changes Minecraft's gameplay mechanics, transforming it into a full-fledged RPG system with a focus on modpacks. All changes are fully customizable through configuration files.
Modular System
The mod is divided into independent modules, each of which can be enabled or disabled separately through server settings for each world.
Combat System
The key change in combat is the elimination of invulnerability periods after taking damage. This is especially useful in multiplayer games when multiple players attack simultaneously, as well as in packs with developed attribute systems. Additional settings include knockback adjustment, attack strength, and the ability to disable incomplete attacks.
Experience System
Inspired by souls-like games, this system replaces the standard experience loss upon death. Instead of scattered experience orbs, you leave behind a catalyst that returns 100% of lost experience when retrieved. Works even with keepInventory enabled to maintain the sense of risk.
Enchantments
Returns magic and mystery to enchanted items. Enchanted items found in chests or from mobs hide their properties until identified by the player. Enchantments can be revealed in several ways:
- Using an identification scroll (craftable)
- Equipping the item if it's armor (risky method)
- Using an enchanting table with the item
Item Durability
A convenient replacement for the standard wear system. Instead of gradual wear during use, durability is lost only upon death with equipped items.
Hunger System
Completely reworked nutrition mechanics. Standard hunger is removed, now food directly restores health. Settings for natural regeneration, food and potion stack sizes, and other parameters are available.