Origins: Interloper
(Origin for Impact 2 mod)
Light as leaves, these tree-dwelling arachnids evade pursuit with aerial grace.

Abilities and Features
🪷 Falling Petals
While on the ground, you gradually accumulate up to 4 Petals, which serve as a resource for your abilities. Each Petal gained increases jump height by one block, but without Petals you cannot jump at all.
🕸️ Soaring Silk (Primary Ability)
Activate while looking at a block to ricochet in the opposite direction. Each use consumes one Petal.
💨 Dash (Secondary Ability)
Briefly continuously shoot backwards, consuming a Petal with each use.
🗡️ Whistling Tusk
The distance you fall translates into damage dealt, allowing for an enhanced critical strike when attacking from above. After using a Petal in melee combat and landing, you can restore one Petal and reset fall damage. Restoring Petals through this method also heals you based on the damage dealt.
🪞 Closer
Each use of abilities resets fall distance, as if you started falling from the activation height. After using an ability, you can attack a surface or entity before landing to avoid fall damage and bounce into the air.
🍃 Arachno-aerial
You fall slower and have better air control, but still take fall damage upon landing. Fall damage is only taken when falling from a height of 8 blocks or more.
🌿 Leaflike
Your natural health regeneration is 25% slower and only works on the ground, speeding up by 25% with each Petal you have. You take no fall damage when landing on leaves.
❌ Splat
You take increased damage from falling.
🪲 Arthropod
You are vulnerable to the Bane of Arthropods enchantment.
Additional Information
Development of this origin has been ongoing since January, and many mechanics wouldn't exist without ideas from Arti and excellent code from 8hiny and null.arbiter!