Infuse SMP
Datapack Features
This datapack for Minecraft 1.19 presents an adapted version of Infuse SMP mechanics with some modifications. The effect system operates as follows:
When a player dies, they either receive a negative effect or lose a positive effect if they had one. When killing another player, the opposite occurs - either a positive effect is gained or a negative effect is removed.
Unique Items
The datapack includes special items: one provides additional effects when used, while another can revive a random dead player, applying almost all negative effects to them (this function only works when there are online players).
Effect System
If a player dies while having all negative effects, they enter spectator mode. The /trigger effectwithdraw command allows obtaining a potion containing one of your effects.
Administrators can use the /scoreboard players set {PlayerName} effect {NumberOfEffects} command to manage player effects (0 means no effects).
Effect List
Positive Effects:
- Luck
- Speed
- Haste
- Strength
- Resistance
- Conduit Power
- Fire Resistance
- Dolphin's Grace
Negative Effects:
- Bad Luck
- Slowness
- Mining Fatigue
- Weakness
- Hunger
- Glowing
- Jump Boost
- Slow Falling
The datapack development spanned a considerable period, but due to the inability to fix certain bugs, randomization of effects had to be abandoned. Future updates may include a setting to enable/disable effect removal upon natural deaths.
The datapack has only been tested for Minecraft version 1.19. Usage is permitted provided authorship is acknowledged.