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Immersive engineering Patchouli guide (Archive)

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1 year ago

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1.18.1
Client and server
Forge
Technological
Utils

Immersive engineering Patchouli guide (Archive)

This project represents a special port of the engineer's manual from Immersive Engineering to the Patchouli format, created exclusively for archival preservation without further updates.

The main function of the mod is to replace the standard Immersive Engineering manual with a modern version featuring expanded capabilities. It completely transfers the content of the original manual into the well-structured Patchouli format, ensuring more comfortable reading of information.

Key advantage: a system for projecting multiblock structures directly in the game, significantly simplifying the assembly of complex mechanisms required by Immersive Engineering.

Compatibility and Versions

The mod was developed for version 1.18, so this version is considered primary and most stable. Theoretically, it may work in version 1.16.5, but this compatibility has not been tested, so information may be inaccurate and some features may not work correctly.

Installation and Setup

To install, you need to copy the Engineers_manual folder to the Patchouli_books directory. This directory is automatically created in the root Minecraft folder after installing the Patchouli mod and running the game for the first time.

Important! Correct display of the manual requires additional textures. Without them, the book will continue to function but missing texture errors will be visible. To add textures, use the included resource pack – it can be installed manually or through mods like Openloader for automatic texture loading.

Crafting System

By default, crafting this book is not provided. You can obtain it only through the Immersive Engineering creative tab or by using cheat mode in JEI.

If you want to add the ability to craft the manual in your game while simultaneously removing the standard manual, you can use two methods:

Using CraftTweaker:

  1. Install CraftTweaker
  2. Launch the game to generate the Scripts folder
  3. Create a file called book_removal.zs in the Scripts folder
  4. Add the following code:
// replacing the standard IE manual with the Patchouli version
аcrаftingTable.remove(<item:immersiveengineering:manual>);

craftingTable.addShapeless("patchouli_ie_book", <item:patchouli:guide_book>.withTag({"patchouli:book": "patchouli:engineers_manual" as string}), [<item:minecraft:book>, <item:minecraft:lever>]);

Using KubeJS:

  1. Install KubeJS
  2. Launch the game to generate the KubeJS folder
  3. Create a file called book_removal.js in the server_scripts folder
  4. Add the following code:
onEvent('recipes', event => {
    event.remove({output: 'immersiveengineering:manual'})
    event.shapeless(Item.of('patchouli:guide_book', '{"patchouli:book":"patchouli:engineers_manual"}'), ['minecraft:book', 'minecraft:lever'])
})

After adding the scripts, save the files and restart the game or use the /reload command to apply changes. You can test the implementation by attempting to craft the engineer's manual in a crafting table using a vanilla book and a lever.

Project members
Rosie_Holstein

Rosie_Holstein

Developer

Created: 15 Nov 2023

ID: 24801