Hostile Mob Meat
This mod adds edible meat from hostile creatures, each providing unique effects when consumed.

Obtaining and Properties
Hostile mobs have a chance to drop 0-2 pieces of special meat. Each piece restores 3 hunger points raw and 8 hunger points when cooked in a furnace, smoker, or campfire.
Meat Varieties:
- Blaze Meat — Slow Falling II and Glowing (5 seconds/45 seconds)
- Creeper Meat — Causes an explosion and instantly kills the player (no hunger restoration)
- Ender Meat — Invisibility (10 seconds/50 seconds)
- Elder Guardian Meat — Haste II (5 seconds/45 seconds)
- Ghast Meat — Slowness II and Fire Resistance II (5 seconds/45 seconds)
- Guardian Meat — Dolphin's Grace (5 seconds/45 seconds)
- Magma Meat — Blindness (5 seconds/45 seconds)
- Ravager Meat — Speed III and Nausea II (10 seconds/45 seconds), Levitation (5 seconds/5 seconds)
- Slime Meat — Jump Boost III (5 seconds/45 seconds)
- Bone Marrow (from skeletons) — Strength (10 seconds/45 seconds)

Special Resources
Flesh — drops from villagers, pillagers, evokers, vindicators, and witches (1-2 pieces). Restores 4 hunger points without additional effects. Eight pieces of Flesh and a bottle can be crafted into Bottles of Blood, providing Health Boost for 25 seconds.
Flesh can also be obtained by smelting Rotten Flesh in a furnace.
Eternal Flesh — unique resource that doesn't restore hunger and can be consumed anytime. Provides Health Boost IV for 8 hours 20 minutes. Drops from villagers during a special ritual—villager must stand on a fence post above a burning campfire in the Nether.
Configuration
The configuration file hostile-mob-meat-config.properties in the .minecraft/config/fabric folder allows enabling/disabling specific meat drops via true/false values. The file is generated on first launch with the mod. Missing values default to true.
Requires Fabric API for the mod to function