Hives Refreshed
This is an updated version of the Mob Hives Mod, created based on the original development by shadow_mods. This fork includes significant improvements and additional configuration options.
Main Features
- Enhanced project build system
- Graphical interface for mod configuration
- Configurable hive spawn rates in the world
- Ability to select dimensions where hives will appear
- Configurable chance for skeletons to shoot explosive arrows
Further development of the mod depends on community interest - the code is open for modifications and improvements since September 2022.

Game Mechanics
This mod adds 9 different hive variations to the Overworld, which are divided into two main categories: standard and tiered. When a player approaches, each hive activates its defense system and summons corresponding mobs for attack. However, the nature and complexity of interaction with them differ significantly.
Standard Hives
- Contain exclusively one type of mob, determined by special markings on their surface
- Do not contain additional loot when destroyed, except for the "Dead Hive" item that can be used for paper production
- Automatically disappear after activation and summoning of all defenders
- Include variants for zombies, spiders, skeletons, and creepers
- Appear in the world significantly more frequently than tiered counterparts
Tiered Hives
- Combine three mob types: zombies, skeletons, and spiders
- Feature difficulty grading by color (blue - easiest, red - most difficult, 5 levels total)
- Require complete elimination of all defenders within 40 blocks radius for victory
- Reward players with a loot chest that appears on top of the hive
- Special retreat mechanic: if you leave the 40-block zone, the hive returns to its non-activated state, and another attack will summon additional forces
- Higher level mobs possess enhanced characteristics and equipment (skeletons can use explosive arrows - this function can be disabled in settings)
- Difficulty settings for mob quantities are configurable, but the system requires at least one skeleton for proper operation
- Chance of tiered hives appearing is significantly lower than standard ones (most often one per chunk)
Important Features
All hive types generate naturally in the world, sometimes forming clusters of increased danger. Summoned mobs do not despawn over time, creating long-term threats in areas of failed attacks and punishing players for carelessness. The mod is fully compatible with multiplayer mode, although not personally tested by the developer.
Frequently Asked Questions
Client or server side?\ Both.
Porting to historical game versions?\ Available for community implementation without restrictions.
Build procedure?\
Simply execute the command gradlew build.
Project Build
Command for creating the mod build:
gradlew build