Giant Player Boss Mod
Adds a unique giant boss to the game that uses player skins and features improved artificial intelligence for more engaging battles.
Features
The monster has the size of a regular giant zombie but is programmed to actively pursue and attack players. Its equipment is fully customizable through the configuration file.
Resource Pack Settings
The boss's appearance and sound effects can be modified using a resource pack for complete personalization.
Configuration
# Configuration file
playerbosses {
# Main hand [default: minecraft:iron_sword]
S:MainHand=minecraft:iron_sword
# Off hand [default: minecraft:shield]
S:OffHand=minecraft:shield
# Default armor [range: 0 ~ 20, default: 2]
I:armor=2
# Natural despawn [default: false]
B:canDespawnNaturally=false
# Attack damage without weapons [range: 0 ~ 999, default: 5]
I:damage=5
# Show hitboxes for testing [default: false]
B:debugHitboxes=false
# Experience when killed [range: 0 ~ 99999, default: 500]
I:expDropped=500
# Health value [range: 0 ~ 99999, default: 100]
I:health=100
# Immune to fire [default: true]
B:"immune to fire"=true
# Name in boss bar [default: Severed]
S:name=Severed
# Movement speed [range: 0.0 ~ 2.0, default: 0.5]
S:speed=0.5
}