Gems & Jewels
The Gems & Jewels mod significantly expands the possibilities of resource mining, treasure hunting, and tool crafting in Minecraft by adding numerous new gemstones, treasures, and magical amulets.

Royal Authority and Taxation
Craft and wear crowns to establish authority over villagers. When interacting with a villager while wearing a crown, you become their ruler. After this, you can collect taxes every 8 days (a full cycle of moon phases). Each working villager pays 1 emerald per mastery level. Nitwits pay with seeds but sometimes diamonds. A villager can accumulate up to 3 tax cycles (24 days). You cannot demand taxes from villagers already subjugated by other players.
World Generation
Beta versions of 1.20 lack ore generation and custom blocks. Gemstones can be found when mining lapis lazuli, redstone, diamonds, amethyst clusters, and quartz. This allows adding the mod to existing worlds without losing ore generation. It also simplifies mod removal and return to vanilla gameplay. Release versions will include ore generation and custom blocks like in older mod versions.

Tool Enhancement
Swords, pickaxes, axes, shovels, hoes, bows, and enchanted books can be enhanced using jeweled rings. Using a ring on a smithing table with the tool in your off-hand increases the tool's Luck and Armor by +2. The tool also begins tracking and displaying the number of mobs killed. Rings can be replaced using the same technique with a different ring. Modified tools can also be enhanced, but jeweled textures won't display. Jeweled textures are implemented via CustomModelData in a data pack, allowing players and mod developers to add custom appearances for enhanced tools.
Luck System
A new utility for the luck attribute. Luck increases the chance of a lucky strike that deals 200% damage and restores durability. Creatures hit by a lucky strike drop experience. Blocks broken by a lucky strike also drop experience. Maximum luck is 20 units.
Interaction with Villagers and Wandering Traders
Jeweled rings can be gifted to villagers as bribes, improving relations and reducing trade costs. Gemstones can be used to change the currency accepted by villagers. Wandering traders accept gemstones in exchange for regular emeralds. Depending on the biome they're in, wandering traders exchange gemstones they consider exotic for more emeralds. Generally, exchanging any gemstone with a wandering trader yields more value than trading with a villager.

Enchanted Rings
Enchanted rings cannot be created by known methods. They can only be found in dungeon chests, desert pyramids, jungle temples, or buried treasures. They are named in the same runic language as enchantments on the enchantment table. An enchanted ring can be used like a potion to gain magical effects or worn (with Curios mod installed) for a continuous effect. Each use reduces the ring's durability until nearly worn out, then consumes the user's experience. If the user has no experience, the ring won't work.
Configuration
Features can be disabled via configuration files. Tooltips and stat counters can be disabled in the general config in the config folder. Villager taxation, currency changing, bribes, and magic ring spawn rates are configured per world in saves/
Biome configuration works through data packs. By overriding biome modifiers in data/gemsnjewels/forge/biome_modifier, players can customize which features are enabled/disabled and which biomes certain ores generate in.
Version 1.16.5 Features

Tool Leveling
Swords, pickaxes, axes, and bows can be enhanced by combining a gem set ring with the tool. For modified weapons, enhance the tool by right-clicking a smithing table with the ring in your main hand and the tool in your off-hand. The current ring can also be replaced using this technique.
When enhanced, the tool gains a set of three perks and counters like the number of mobs killed or ores mined. Tools gain levels with use and unlock perks at higher levels. When all three perks are unlocked, they begin gaining tiers and increasing in power.

Perk Rerolling
To change perks on a tool, create a runestone. Holding the runestone in your main hand and the tool in your off-hand, crouch and right-click an anvil to reroll the weapon's perks. Perk selection is partially tied to the ring equipped on the tool. If you're not getting the desired power perks, try changing the tool's ring.

Interaction with Villagers and Wandering Traders
Gemstones can be used to change the currency accepted by villagers. Simply crouch and right-click a villager while holding the desired gemstone. This process can be reversed using a vanilla emerald.
Villagers can be bribed with gem set rings. Crouching and right-clicking a villager with a ring gifts them the ring and improves relations. This can reduce trade costs and improve relations with other nearby villagers.
Wandering traders accept gemstones in exchange for vanilla emeralds. Simply crouch and right-click the wandering trader while holding the gemstone for exchange. Some gemstones are more valuable than others.

Crowns, Keys, and Treasures
When crafting crowns, they record when, where, and by whom they were made. They also track who wore them last. The crown provides the wearer with damage resistance in the biome where it was crafted.
Keys can be used on mob spawners to summon treasure-burdened mobs. Some may wear exclusive armor or wield exclusive weapons. When a treasure-burdened mob takes damage, it may summon other mobs as reinforcements and/or become enraged. When enraged, the mob gains damage resistance, strength, and speed for a short duration. When a treasure-burdened mob is slain, it drops additional loot and any special weapons or armor.


Frequently Asked Questions
Q: There's something wrong with the mod. Can you fix it?
A: Yes, please provide as much relevant information as possible, such as mod version, what caused the issue, any relevant mods you're playing with, etc.
Q: Can I use textures from your mod for my own mod/texture pack/project/etc.?
A: No. These textures are my own work and represent my personal taste and style. I want these textures to remain paired with my own projects.
A2: You can build upon my mod using the tag system used by Minecraft and Forge. For example: data/forge/tags/items/gems/
Q: Why is a feature missing from one mod version compared to another?
A: Unfortunately, I'm always trying to improve the mod, and sometimes I have to change, remove, or recreate certain features.
Q: Fabric port / backport?
A: If there's enough interest or I have enough free time.