Fluidium
This server-side mod significantly improves game performance by optimizing the processing of fluids located far from players. Instead of constantly updating all fluids on the map, the mod delays ticks for fluids that are far from active players.
Configuration Settings
[Fluidium]
FluidOptimizableDist = 32 # Distance threshold in blocks
FluidTickDelayChance = 0.5 # Tick skip probability (from 0.0 to 1.0)
Compatibility Features
It's important to note that fluid processing in protected FTB Chunks territories or force-loaded Forge chunks is never delayed. This ensures that important mechanisms and systems based on fluids continue to work correctly in protected areas.
How It Works in Practice
When you approach a fluid, it starts updating normally. You will never encounter a situation where water in caves or other places you've entered remains frozen or inactive. The mod automatically restores normal fluid operation as you approach them.
This modification was created under the influence of the original DIT project and continues to develop ideas for fluid optimization in Minecraft.