Everest's Tweaks Modification - Settings for Expanding Game Capabilities
About Improving Game Mechanics
This modification doesn't introduce completely new elements to the game but significantly enhances existing functions, providing players with more flexible settings and extended usage possibilities for familiar items.
Main Changes and Innovations
Overhaul of Bundle System
Substantially modified bundle functionality:
- Removed the function of mass dropping items from bundles
- Fully configurable weight for non-stackable items
- Configurable weight for totems
- Configurable weight for enchanted books
- Maximum bundle volume increased to 128 units
New Crafting Recipes
Added the following recipes:
- Simplified bundle recipe: 1 leather + 1 string
- Smelting rotten flesh into leather
- Smelting leather into rabbit hide
- Crafting deepslate: 2 tuff + 2 stone
- Converting cobbled deepslate into deepslate
- Crafting calcite with coral
- Creating flint from gravel
- Smelting raw iron blocks into iron blocks
- Smelting raw gold blocks into gold blocks
- Reduced cost for chain crafting
- Creating name tags from string and paper
System Tag Changes
Adapted the following game elements:
- Beacons can now be destroyed with a pickaxe of any level
- Glass can also be destroyed with a pickaxe of any level
Frequently Asked Questions
Q: Is porting the mod to Forge possible? A: Yes, provided attribution is given. Questions regarding the Forge port are not considered.
Q: Can the mod be adapted for Bedrock Edition? A: Allowed, when conditions of developer attribution are met.
Q: Are updates planned for previous game versions? A: No. Development is conducted as a hobby, therefore porting to older versions or urgent updates are not provided for.
Q: Is using the mod in modpacks permitted? A: Allowed without additional coordination, but attribution or link to the project is required.