Ensorcellation
Active Development: Minecraft 1.18.2
Ensorcellation is an expansion of the enchantment system in Minecraft, offering numerous new magical enhancements that work perfectly for both vanilla gameplay and heavily modded games. The mod also includes improved versions of standard enchantments.
This mod requires CoFH Core.
Configuration Settings
- Client:
ensorcellation-client.tomlfile in the/configfolder - Server:
ensorcellation-server.tomlfile in the/saves/WORLD_NAME/serverconfigsdirectory
If you copy this file to the /defaultconfigs folder, these settings will automatically apply to all newly created worlds. On dedicated servers, the file is located in /world/serverconfigs.
Mod Features
This section describes features available in the version under active development. Older versions may have differences.
Enchantments
General/Miscellaneous
- Soulbound: item remains with the owner after death.
Armor
- Magic Protection: reduces damage from magical sources.
Chestplate
- Displacement: randomly teleports attackers.
- Flaming Rebuke: sets attackers on fire and knocks them back.
- Chilling Rebuke: slows and weakens attackers while knocking them back.
- Reach: increases the distance for interacting with objects.
- Vitality: increases maximum health.
Helmet
- Air Affinity: removes mining speed penalty when not on the ground.
- Gourmand: food becomes more nourishing and satisfying.
- Insight: increases experience gain when using the item.
Weapons
- Cavalier: increases damage when riding.
- Ender Disruption: increases damage to End mobs and prevents their teleportation.
- Frost Aspect: slows and weakens the target.
- Leech: restores health when killing a mob.
- Instigating: deals double damage if the target has full health.
- Magic Edge: slightly increases damage dealt and converts it to magical.
- Outlaw: increases damage to Villager mobs (and Iron Golems).
- Vigilante: increases damage to Illager mobs (and Ravagers).
- Vorpal: randomly performs powerful attacks and decapitations.
Tools
- Excavating: harvests additional blocks in a radius.
Bows
- Hunter's Bounty: provides a chance for additional drops from killed animals.
- Quick Draw: reduces time needed to fully draw a bow.
- Trueshot: increases arrow accuracy and speed, allowing them to pierce.
- Volley: fires additional arrows with each shot. Only one arrow is consumed.
Fishing Rods
- Angler's Bounty: provides a chance to catch extra items when fishing.
- Pilfering: steals armor from a hooked target.
Shields
- Bulwark: prevents the wielder from being knocked back.
- Phalanx: allows the wielder to move faster while using a shield.
Curses
- Curse of Foolishness - Helmet: prevents experience gain when using the item.
- Curse of Mercy - Weapon: prevents a weapon from dealing a lethal blow.
Overrides
Most vanilla enchantment overrides simply allow the enchantment to apply to more items - Protection enchantments can be applied to Horse Armor. Many sword-only enchantments now work on Axes as well. However, two enchantments have significant changes - Mending and Frost Walker.
If the Mending override is enabled (disabled by default), Mending is replaced with Preservation - XP orbs no longer repair the item, but the item can be repaired (and only repaired, not upgraded) at an Anvil without additional cost. Essentially, the stacking penalty is removed, and the item can last indefinitely but requires manual repair.
If the Frost Walker override is enabled (enabled by default), then Frost Walker will also work on Horse Armor! There is an additional configuration option to allow Frost Walker to work on Lava blocks (for both Players and Horses), creating Glossed Magma.