Enchanted Charms
The Enchanted Charms mod introduces four unique amulets that, when enchanted and equipped, provide various active abilities that expand gameplay possibilities.
Crafting Recipes

Enchantment System
Copper Charms - Utility Bonuses
- Masterwork: Enhances anvil and mending repairs, prevents anvil breakage and work cost increases
- Ordnance: TNT power doubles when detonated by the player
- Golemancer: Iron golems built within 5 blocks gain +12 armor. Snow golems gain +6 health and don't melt
- Grappler: Fishing rods can be used as grappling hooks, allowing to pull mobs over greater distances
Obsidian Charms - Combat and Survival Advantages
- Hunter's Mark: Deal 20% more damage to glowing targets, ranged attacks have 40% chance to apply glowing
- Defusing: Chance to defuse explosions within 5 blocks - 30% at maximum distance and 100% up close
- Bulwark: Shields take no damage when blocking up to 8 damage. Gain resistance I for 5 seconds when shield is disabled or blocks more damage
- Focus: Dealing damage grants a stack of 6% bonus damage (maximum 30%), loses one stack when taking damage
Amethyst Charms - Potion and Consumable Enhancement
- Survivalist: Eaten food provides 40% more saturation and heals 40% of restored hunger
- Potency: Beneficial potion effects last 40% longer
- Antidote: Drinking a harmful potion grants immunity to the effect 4 times
- Cluster Brew: Splash and lingering potions split into 2 additional potions upon impact
Emerald Charms - Resource Gathering Improvement
- Repository: The charm absorbs XP, which can be retrieved using a grindstone. Enchanting upgrades a random enchantment by one level (above maximum) or adds a new enchantment
- Prospecting: Broken blocks emit colored particles if there is ore within a 3x3x5 area behind the block
- Angler's Boon: Fishing has a chance to give luck status effect, items are often doubled or in better condition
- Gilded: Golden items have a chance to drop from various sources. Golden tools don't break when breaking "common" blocks or attacking enemies with health less than 2x damage
Common materials include stone, sand, gravel, dirt variants and netherrack
Additional Stats
When enchanting a charm, there's a chance to get an additional passive stat, which increases at higher enchantment levels:
- +2 health
- +1 knockback resistance
- +5% movement speed
- +5% attack speed
- +1 armor toughness
- +1 luck
Compatibility
The mod is compatible with Forge. Porting to Fabric is not guaranteed and will be done at the developer's discretion. Update to version 1.20 is planned when possible, version 1.18.2 will receive limited support.
Modpacks
The mod can be included in any Modrinth modpacks, but note that this is a beta version and significant changes are possible.