No More Perlin Noise!
Let's work on randomness in the game! In standard procedural generation, Minecraft often uses slow Perlin noise, which creates smooth, natural landscapes. But what if we completely abandon this approach? This mod offers an alternative solution: replacing Perlin and simplex noises with purely random value picking, which significantly affects the landscape appearance.
As a result, instead of intricate smooth world transitions, a blocky, structured look develops. Terrains become more segmented and sometimes create unexpected formations. Due to such deep changes under the hood, world generation slightly improves performance, as noise calculations work differently.
It's important to emphasize: the game gives rise to areas with a wide range of varied zones, making smooth transitions rare while creating a scattered combination of block types and atypical, harsh landscape features nearby. Equivalent adjustment maintains compatibility with many other world generation mods, making it a fitting component for most setups.
Experiment and try new paths. This modification particularly affects the game's diversity, giving the landscape starkly intermixed areas and unique wonderful mechanisms. Be aware that results can significantly differ from classic experiences.