Born in Chaos
The Born in Chaos modification fundamentally transforms the Minecraft world, filling it with diverse hostile creatures that will make you look at survival in a new way. The mod adds many unique mobs with special characteristics, a new boss, weapons and armor, decorative blocks, and new structures.
Modification Features
Born in Chaos significantly complicates the survival process by adding opponents that require a specific approach and tactics. With this modification, you will once again feel the fear of night excursions and exploring dark caves, as dangers will lurk everywhere.
All mobs and structures spawn in all biomes, including those added by other mods, ensuring full compatibility. The mod is also compatible with Better Combat, making the combat system with new weapons more dynamic.
Technical Features
Born in Chaos was created using MCreator. The mod requires GeckoLib to be installed. If you experience problems with animations, disable entity shadows in shaders.
Installing Optifine may cause armor not to be visually displayed on the character.
Configuration and Management
To disable mobs and structures, game rules are used before world creation or with the /gamerule command in the game itself. For additional configuration, you can use mods such as Born In Configuration, Bad Mobs, In Control, or Spawn Balance Utility.
Video Reviews
Mob Classification
Undead
Decrepit Skeleton - weakened version of a regular skeleton, attacks only in melee combat.
Skeleton Demoman - does not burn in sunlight, begins detonation at low health, giving time to escape or kill it.
Decaying Zombie - inflicts hunger and rotten stench, turns into a decrepit skeleton at low health.
Baby Skeleton - fast but weak opponent, often serves more powerful monsters.
Bone Imp - enhanced version of the baby skeleton, inhabits the Nether, immune to fire.
Siamese Skeletons - split into two separate skeletons when losing half their health.
Barrel Zombie - found near water bodies, does not drown, protected from sun, can drop various loot.
Door Knight - uses makeshift items as equipment, blocks attacks.
Zombie Clown - slow opponent, throws intoxicating brew causing slowdown and poisoning.
Zombie Fisherman - attacks with rotten fish, inflicting long-lasting rotten stench effect.
Zombie Lumberjack - armed with a special axe that breaks shields.
Swarmer - fly-infected zombie, summons flies when taking damage.
Zombie Bruiser - dangerous type with high health and speed, knocks back and stuns the player.
Skeleton Thrasher - slow but powerful opponent with increased armor.
Spirit Guide - found in dry biomes, inflicts magic depletion, summons helpers.
Bonescaller - attacks from a distance, summons baby skeletons.
Supreme Bonescaller - mini-boss with bone shield, summons bone imps.
Fallen Chaos Knight - extremely dangerous opponent with high protection, applies cursed mark.
Spirits
Most spirits disappear under direct sunlight. Spirits also include blaze, ghast, phantom, vex, allay.
Restless Spirit - flying spirit that slows the victim's movement.
Phantom Creeper - splits into two copies when taking damage.
Pumpkin Spirit - neutral mob defending territory from monsters.
Seared Spirit - aggressive burning scarecrow, deals fire damage.
Dark Vortex - reflects projectiles, blinds the player.
Scarlet Persecutors - pursue those marked with cursed mark over long distances.
Nightmare Stalker - extremely dangerous spirit, appears from the third night, becomes stronger over time.
Missionary - mini-boss, appears from the tenth day, fights with magical projectiles.
Mr. Pumpkin - weak spirit, appears from October 25 to November 5.
Sir Pumpkinhead - mini-boss with three combat phases.
Lord Pumpkinhead - full-fledged boss, enhanced version of Sir Pumpkinhead.
Other Mobs
Corpse Maggot - appears when zombies die.
Corpse Fly - weak mob appearing in large numbers.
Bloody Gadfly - inflicts myiasis, periodic damage up to a certain health level.
Firelight - fiery arthropod found in the Nether.
Diamond Termite - appears from infected diamond ore.
Thornshell Crab - neutral animal with high defense.
Corpse Fish - aggressive fish attacking in schools.
Glutton Fish - huge fish in oceans dealing high damage.
Dread Hound - hunts skeletons, can be calmed with a bone.
Dire Hound Leader - rare mob summoning hounds.
Items and Resources
Smoked Rotten Flesh - does not cause hunger when consumed.
Bottle of Magical Energy - removes weakness and magic depletion.
Dark Metal - new resource for creating weapons and upgrading netherite armor.
Monster Flesh - new food source poisons when consumed.
Glutton Fish Eye - restores oxygen, used for water breathing potion.
Glutton Fish Stomach - can be opened to obtain valuable items.
River Mint - new plant near water bodies.
Mint Candy - removes rotten stench and hunger.
Mint Ice Cream - extinguishes burning including infernal fire.
Potion of Rampage - gives rampage effect, strengthens with repeated use.
Transmuting Elixir - transforms mobs and blocks into other forms.
Blocks
New Bone Block Types - decorative variants.
Black Argillite - new rock for creating decorative blocks.
Color Stained Glass - multicolored decorative blocks.
Scorched Log - new wood type, planks can be made brittle.
Weapons and Armor
Staff of Magic Arrows - shoots magical arrows without ammunition.
Bonescaller Staff - summons baby skeletons.
Pumpkin Staff - shoots exploding pumpkins, summons Mr. Pumpkin.
Pumpkin Pistol - inflicts infernal fire.
Intoxicating Bomb - explosive projectile inflicting intoxication.
Death Totem - saves from lethal damage but depletes satiety.
Nightmare Scythe - inflicts blindness, magic depletion and wither.
Great Reaper Axe - gives rampage effect on kills.
Dark Ritual Dagger - sacrifices summoned creatures for healing.
Intoxicating Dagger - inflicts intoxicating poison.
Soul Saber - inflicts soul stratification.
Soulbane - powerful weapon with soul stratification and infernal fire.
Skullbreaker Hammer - knocks back and stuns opponents.
Dark Warblade - heavy two-handed sword.
Sharpened Dark Metal Sword - increased damage against undead.
Spiritual Sword - increased damage against spirits.
Hayfork - no special properties.
Hound Trap - deals high damage and immobilizes.
Spiny Shell Trap - deals periodic damage.
Shell Mace - increased damage in water.
Spiny Shell Armor - deals retaliatory damage when hit.
Nightmare Armor - gives bonuses to dark magical items.
Dark Metal Armor - enhanced netherite armor with wither immunity.